[MadHackAdemy]

Training Center GameDev && Coding

GameDev training for self-taught learners: a structured path on the site, daily practice in FlashDev — to finally move from tutorials to real code.

Who am I?

It has now been over a decade since I started learning programming. I am now sharing with you some of the fruits of that work. I am an ordinary person, but I share your thirst for knowledge. My field is video games — one of the least forgiving, but the most fun. I have a number of prototypes under my belt, along with several certifications (Udemy, Unity, Harvard). But that matters less in a field that has been deeply shaken by the rise of AI in recent years.

MiniPoulpe

The Method

Mental fitness for code — consistency before talent.

The MadHackAdemy method rests on a simple principle: you don't learn to code by watching — you learn by repeating. Like at the gym — it's not the heroic session that makes the difference, it's consistency. A little every day, even when it's not glamorous.

FlashDev keeps you coming back, card after card, exercise after exercise. At first, you reproduce patterns without always grasping everything — and that's normal. You train your brain like a muscle: the motion first, fluency later.

Then, if you follow the protocol, something shifts. The code you copy mechanically becomes code you understand. Repetition doesn't replace thinking — it prepares it. That's mental fitness: train until it becomes natural, then let understanding emerge on its own.

The 2 core pillars of the method

🌐 PILLAR 1 — THE SITE
💻 PILLAR 2 — THE SOFTWARE Download FlashDev →
MODULE A
Online roadmap

A visual, interactive path on the site: learners see where they stand, what they've already completed, and the next step. Clear progress tracking, module by module.

MODULE A
Automated review management

Reviews driven by a spaced-repetition algorithm over time. Ready-to-use themed decks so you can start without setup.

View software download →
MODULE B
Leaderboards & motivation

A ranking system inspired by Duolingo: XP, review streaks, leagues between learners. The goal is to make review addictive and encourage regular return visits.

MODULE B
Open source

Create your own decks or cards for custom needs. Open code lets you adapt the tool to any domain that requires software practice: programming, digital painting, animation, and more.

MODULE C
Marketplace leaderboards

Global leaderboard and per-deck rankings for adventures from the marketplace or officially validated paths — the community showcase for RPG-style progress.

MODULE C
Adventure-based gamification

Each deck is an adventure: progress through keystones, face mini-bosses and bosses, and earn HP with every victory. Global and per-deck leaderboards for marketplace or validated paths.

The site shows you where to go, FlashDev gets you to practice every day.

Download FlashDev →

GameDevReady Roadmap

The complete training path to become a Game Developer

1

C++ Basics

feedback(Printf), variables, conditions, loops, functions, arrays

Bootcamp 1–2 weeks View the deck →
2

First Challenge

Applying the basics + simple game logic

Guided project ~ 1 week
3

Raylib Framework

Graphics, input, audio, collisions with Raylib

Bootcamp 2–3 weeks
4

Frogger Remake Project

Structs with methods, architecture without OOP

Full project ~ 2–3 weeks
5

OOP vs ECS: Paradigm Choice

Understand both approaches and choose your path

OOP Path → ECS Path →

The Shop

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[PRICE] € BUY →
⭐ FLAGSHIP OFFER
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[MAIN OFFER NAME]

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💎

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[Mentoring, coaching, or personalized follow-up option. For those who want to go faster with your direct help.]

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Not sure yet?

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VIEW ALL OFFERS →